I finished it, and with it the whole game. And after a couple stages more, the title Season Finale appeared. Then finishing a couple of levels, I realize that one of them didn't feature one of the most anticipated areas, which even appears in the box of the Genesis Nomad (specifically, the train in Catsablanca ).Īt that moment I guess I thought something like "Cool, there must be some secret areas in this game!", so I continued playing. A couple of gameplay issues here and there, but nothing that would make the gameplay any frustrating. Since it featured a couple of teaser items (including a rocket from the space stage), I guess my desire of playing the game already just forced my subconscious to ignore that detail.įirst contact with the game itself. It wasn't anything great or too bad, just different enough as to start fearing the worst. It was more expensive than usual, but since it was going to have so many levels I guessed the high price was caused by the cartdrige size.Īs soon as I turned the MegaDrive on, the first unexpected thing popped on the screen: The title screen wasn't the same I saw in the previews. I remember it was one of the games I anticipated the most at that time, and I used to stare at the pictures that could be seen in the previews hoping to get it as soon as it was released. ![]() I'm sure that I'm not the only one that has noticed the strange things that happened with Garfield: Caught in the Act for the SEGA Genesis, during its development. This is something that has been bugging me since 1995. Posted: Fri 7:47 pm Post subject: Garfield: The Lost Levels (SEGA Channel)
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